Ten Commandments of Egoless Programming
From Tech Republic
- Understand and accept that you will make mistakes. The point is to find them early, before they make it into production. Fortunately, except for the few of us developing rocket guidance software at JPL, mistakes are rarely fatal in our industry, so we can, and should, learn, laugh, and move on.
- You are not your code. Remember that the entire point of a review is to find problems, and problems will be found. Don’t take it personally when one is uncovered.
- No matter how much "karate" you know, someone else will always know more. Such an individual can teach you some new moves if you ask. Seek and accept input from others, especially when you think it’s not needed.
- Don’t rewrite code without consultation. There’s a fine line between "fixing code" and "rewriting code." Know the difference, and pursue stylistic changes within the framework of a code review, not as a lone enforcer.
- Treat people who know less than you with respect, deference, and patience. Non-technical people who deal with developers on a regular basis almost universally hold the opinion that we are prima donnas at best and crybabies at worst. Don’t reinforce this stereotype with anger and impatience.
- The only constant in the world is change. Be open to it and accept it with a smile. Look at each change to your requirements, platform, or tool as a new challenge, not as some serious inconvenience to be fought.
- The only true authority stems from knowledge, not from position. Knowledge engenders authority, and authority engenders respect—so if you want respect in an egoless environment, cultivate knowledge.
- Fight for what you believe, but gracefully accept defeat. Understand that sometimes your ideas will be overruled. Even if you do turn out to be right, don’t take revenge or say, "I told you so" more than a few times at most, and don’t make your dearly departed idea a martyr or rallying cry.
- Don’t be "the guy in the room." Don’t be the guy coding in the dark office emerging only to buy cola. The guy in the room is out of touch, out of sight, and out of control and has no place in an open, collaborative environment.
- Critique code instead of people—be kind to the coder, not to the code. As much as possible, make all of your comments positive and oriented to improving the code. Relate comments to local standards, program specs, increased performance, etc.
I know I have failed to live up to these ideals. I fail at #10 quite regularly. Being astoundingly good at NOT being a people-person, it’s almost second nature.
After thinking about this for a little while, I guess I’m not good at being nice to people who violate rules #1 – #3. If you think your code is perfect then we are going to have problems. No one’s code is perfect. Not mine. Not yours. Get over it.
You have to understand, there are no junior programmers in my world (current contract). We’re all senior. We’re all expected to kick ass and take names. If you can’t live up to that ideal, then you shouldn’t be here. That’s the nature of the gig. I do my level best to live up to that ideal. I expect the same from my peers (especially when they are on my payroll). If I see a logic flaw or gratuitous code when a one-liner would work, I want the code fixed. Period.
Delivering quality matters. Set your ego aside and get to work. I’ll do the same. Maybe we can create something really cool in the process.
Footnote:
Yes. I know I’m an insufferable bastard when it comes to certain things. I’m not going to change just to suit others. I can’t make myself not care about the few things that I actually care about. Code happens to be one of those things.

